Interaction 19
4-10 February 2019
Seattle, WA
United States

Designing games for debate

talk – 15 min | Feb 7 – 16:00

What if games were used as a tool to foster debates in innovative and participatory processes?

This talk will explore how designing and using interactive games can help to foster debates in different participatory processes: co-design initiatives, collective intelligence strategies, change management. If they are often disregarded as serious games, these games are not afraid to embrace frictions and controversies as a key mechanism of their gameplay. Doing so, they are intended to inform on complex notions and seek for new unexpected contributions. If this practice is still fresh, it is proving to be an asset for many stakeholders such as public institutions and think tanks wishing to renew their public debate formats, newsrooms in their mission of informing the public, R&D or innovative companies willing to test their assumptions or better understand wicked problems.

I will present case studies and feedback about how game mechanics can be used for a mediation purpose within organisations as well as for public and participatory processes. The talk will be divided in two parts:

  • Games to inform the public, with game mechanisms as a way to represent systems and to highlight consequences of an action, hidden status quo and complex interdependencies.
  • Games to foster participation, with game mechanisms used to track decisions journey and collect qualitative inputs such as insights, ideas or reactions.

About the speaker

Florent de Grissac

Florent de Grissac

I’m a game designer, co-founder of the studio Casus Ludi. I’ve managed a serious game studio and worked as senior project manager in a digital communication agency. Now, I’m experimenting game design applied to mediation. At Casus Ludi, we explore how game design can contribute to convey information (newsgames) and help public institutions to engage with citizens.

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